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Steam space flight simulator
Steam space flight simulator










steam space flight simulator

En Visual Studio vas a crear un nuevo proyecto del tipo "librería de clases(.NET Framework)" con el nombre de tu mod. Vas a necesitar Visual Studio y Space Flight Simulator versión de steam instalado.

  • Primero, copie "doorstop_config.in" y "winhttp.dll" dentro de la carpeta "Spaceflight Simulator Game" junto a "Spaceflight Simulator.exe".
  • Una vez descomprimido, siga los siguientes pasos: Ve a las versiones del mod aquí y descargue el archivo Installer.rar de la versión que desee.

    steam space flight simulator

    Once you have your new feature, you can create pull request on this repository. With that you can start developing new features. First of all, fork this repository and clone, then in the Dependecies folder you need to put Assembly-CSharp.dll, and UnityEngine.dll, these files you can find in "Spaceflight Simulator_Data/Managed". You will need Visual Studio and Space Flight Simulator PC version installed. With that you can start developing mods, also you will need dnSpy to see game code into Assembly-CSharp.dll file. Now, in your main class and entry point, you need SFSMod interface, this is used for modloader to identify what is your entry point and run the load method of your mod. These files are the basic, but you can add more if you need, for example 0Harmony.dll if you need to inject code. Next, add in References the next files: Assembly-CSharp.dll,, UnityEngine.dll and Modloader.dll. In Visual Studio you need to create a new "class library(.NET Framework)" project with the name of your mod.

    steam space flight simulator










    Steam space flight simulator